
Daemon Yorick
|
Posted - 2011.05.10 05:52:00 -
[1]
I'll start by saying I'm a dreamer and I over think things.
Changing Security Status of Systems Why can't sys sec status be dynamic as in:
- Alliances able to create 'CONCORD' like system, made for BS/BC/Frigs w/elite drone AI's that patrol gates, attack reds, respond to 'distress' signal, etc.
- Changes as more reds and/or outlaws appear
- Changes based on number of recent kills
Stations/Outposts Can the current 'outposts' be reclassified as stations (since they are) and new outposts be made available as in:
- Tons of outposts are seen in missions, why not make them available to build use?
- Special focus/limited compared to stations (mining, harvesting)(only X # dockable, shared hangar, uses fuel)
- No limit to number of stations in sys
- Corp/Alliance can anchor in NPC space (taxed (goes to sov holder), uses convoys)
Galaxy makeup Why not allow the galaxy to alter form as in:
- Factions wage war
- Wars result in gain/loss of faction sov, sec status, etc.
- Joinable NPC fleets
- Loyalists benefit (lead NPC fleets, LP, faction ships, etc)
Invention There is no 'inventing' in the current system. Why not allow invention/research that creates new/different items as in:
- Shield hardening arrays use meta 1 items, why not substitute a meta 2, tech 2, or faction mod instead? Different fitting requirements, bonuses ...
- Corp/alliance/faction that 'invents' a new item gets bpos for it, others can only get copies (similar to patents (time available to make isk before becoming public))
- Our scientists make WH travel possible, FTL possible, change fabric of space (I assume that's how webs work), but can't make a power generator POS mod? Or a computer (CPU) mod? I understand this could make invincible POS, so make the control tower only able to control so many mods, changes on tower size
Pirate factions Why can't I be a 'turncoat' and join a pirate faction as an actual member, as in:
- 'black listed'/red overview icon (not CONCORD killable since they ignore pirates even if they are attacking ships within range)
- Character customization to reflect new appearance
- As standing/loyalty increases, greater effect over NPCs
- able to alter missions (bring in a new wave, alter composition, direct NPCs against missioner)
Standings I see no 'real' benefit to standings, only losses. Sure you get better agents (as effective as time/number of missions based) and the station manager likes you (social skills), but why can't standings play a larger role?
Other Why isn't there a can available that benefits ice miners? There is no can that allows an 'extra' cube to be stored (giant secure container gives only 900 m3 extra space, not enough for an ice cube).
Why not make commodity items more useful, especially those that have no/little use such as extra people? Example: take down POS shield, move ship to within 2,500 m, put X marines in the POS, hope they can kill the operators, giving you control of the tower. OR freedom fighters and stranded pilots getting ships and patrol POS/gate for you. OR Scientists reduce research time.
Why can I not rebuild ruined ships/stations/structures at a reduced cost? Tons of ruined stations exist in missions, why not rebuild them and have a corp/alliance/private station?
Why can't a corporation hold sov without forming an alliance? Takes tons of SP (and isk) to get alliance skills but a single corp may make up the entire alliance. Why are they punished?
When station habitation becomes a reality, will our characters need nourishment? I have lots of frozen seeds I could plant in my soil with fertilizer in my special outpost to sell to the casinos plus I have dairy products, long-limb roes, spiced wine, spirits, tobacco, etc. I also have live stock and wheat.
Can our characters wear the tags we have? |